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Rotten Games Studio

Mobile games that feel as good as they look.

An indie studio from Istanbul making puzzle and hybrid-casual games for mobile. Every game we ship is one we can’t stop playing ourselves.

  • Now Building

    Quick Chess. Chess puzzles on tiny boards, harder than you'd think.

  • How We Work

    If it doesn't feel fun to touch, we don't ship it.

  • What's Next

    More games cooking. Stay tuned for updates.

Our Games

Games we're working on right now.

Every game starts with a simple question: is this actually fun to play on your phone? We prototype fast, playtest a lot, and keep going until we can't put it down ourselves.

Bundle
Rotten Games

Bundle Games

Building a new home for mobile games, together with Bundle.

Bundle Games

Partnership announced · 2026

Building a new home for mobile games, together with Bundle.

We've teamed up with Bundle to build Bundle Games, a platform for discovering and playing mobile games. Rotten Games is co-building it from the ground up, and we'll have more to share as it takes shape.

Quick Chess: Chess puzzles, small boards, big brain moments.

Quick Chess

Chess puzzles, small boards, big brain moments.

Quick Chess

Available now · iOS & Android

Chess puzzles, small boards, big brain moments.

Boards range from tiny 2x2 grids up to a full 8x8. Find the checkmate, capture the right piece, or just survive. Each puzzle is its own small satisfying problem to solve.

What's in it

  • Flexible board sizes

  • Multiple puzzle types

  • Hints when you're stuck

  • Multiple solutions

Want to try it early? Drop us a line. We're looking for playtesters who like to share honest feedback.

Something purring

We can't tell you yet.

But you can pet the cats. Coming soon.

Tap a cat · sound on

Ball Climber: Pull, launch, climb. One finger, no stopping.

Ball Climber

Pull, launch, climb. One finger, no stopping.

Ball Climber

Side project · Available on request

Pull, launch, climb. One finger, no stopping.

Slingshot your ball upward, bounce off walls, dodge hazards, and try to get as high as you can. You'll say "one more try" a lot.

What's in it

  • One-finger controls

  • Handcrafted levels

  • Moving obstacles

  • Compete with friends

  • Instant restarts

Want to try it early? Drop us a line. We're looking for playtesters who like to share honest feedback.

How We Think

We don't make fun games. We make games fun.

We prototype a lot and throw away what doesn't work. When something clicks, we build it out properly.

Mobile First

Designed for portrait play, one hand, anywhere.

Feel Before Features

We obsess over how things move and respond before adding anything else.

Grow a Forest

We want our games to feel like part of one bigger world — connected pieces, shared characters, a catalog that grows together over time.

Backed by · Partnered with

Our partners

Bundle
Bilişim Vadisi
Meet the Studio

Co-founders who prototype, paint, and code together.

A nimble crew where everyone touches design, story, and systems.

Photo of Baran İnce, Game Developer and Co-Founder

Baran İnce

Game Developer · Co-Founder

Lover of games and creating them. Works hard for his dreams.

Photo of M. Enes Unal, Game Developer and Co-Founder

M. Enes Unal

Game Developer · Co-Founder

Builds the games and the tech backbone. Loves dreaming big and shipping it.

Photo of Nazlı Z. Karademir, Designer/Product Manager and Co-Founder

Nazlı Z. Karademir

Designer/Product Manager · Co-Founder

Colors the world with cozy palettes and narrative twists.

Stay in touch

Don't miss what we're building.

Updates on our games, playtest invites, and behind-the-scenes stuff. No spam, we promise.

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